It's possible to force a burst firing effect on a single-shot tank gun.
Meaning a single left click will firing multiple shots at designated time interval.

The first shot in the sequence triggers the normal calculation of aiming reticle expansion.
Subsequential shots are cosmetic only thus induces no dispersion penalty.

The burst length and interval will be ignored if the underlying tank actually has its own burst firing mode. In this case the original burst length and interval will be used, providing a consistent client-side reticle size.

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[How to]
1. It's necessary to build a full UMLprofile.
2. under <gun> node of this UMLprofile, insert for example:
		<burst>3 0.6667 </burst>
   3 being length of the burst. Must be a integer.
   0.6667 being the interval between shots measured in seconds.
   Thus this example demonstrats 3-round burst of L21A1 RARDEN autocannon at 90rds/min