Resource files are located under maps/tacticalNumbers/XXXX/
Registration of resource is managed by maps/tacticalNumbers/@index.xml

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New <tacticalNumber> slot is availble to be put into hull or turret <emblemSlots>.
It will hold a cluster of 2 or 3 digit tactical number, either specified or random.
It can also hold a single digit if so desired. Random is not supported in this case.
It has a special 4x4 mode dedicated to the Israel system where the first symbol is aleph (א), bet (ב) gimel (ג) or dalet (ד), 
followed by a numeral 1~4
Remodels not controlled by player will always receive a random number.
An example can be found in profile <W12_Object_906>


      <emblemSlots>
        <tacticalNumber>
          <rayStart>-0.878938 0.433609 -1.17672</rayStart>
          <rayEnd>-0.704486 0.335578 -1.157784</rayEnd>
          <rayUp>0.000000 1 0.000000</rayUp>
          <emblemId>	random	</emblemId>
          <style>russian</style> 
          <size>0.33</size>
          <hideIfDamaged>	false	</hideIfDamaged>
          <isMirrored>	false	</isMirrored>
        </tacticalNumber>

        ...
        other slots
        ...
      </emblemSlots>


# multiple <tacticalNumber> can be used in hull and/or turret <emblemSlots>.
# <rayStart> <rayEnd> <rayUp> <hideIfDamaged> <isMirrored> is standard keywords derived from standard WG fixed emblems.
  So you can use them as normally would.
# suggested <size> is 0.33 according to '30cm height' found in a 1944 order for WWII German Army.
  source: http://www.panzerworld.com/tactical-numbers#style-and-color
# <style> can contain keywords '1digit' '2digit' '4x4' as well as any styles previously registered in
  maps/tacticalNumbers/@index.xml
  Seperate values with whitespace.
  Currently, released @index.xml contains 9 styles and 3 optional keywords
    #'germany'          Black DIN font with white outline
    #'germany_red'      Red DIN font with white outline
    #'russian'          White DIN font (don't know the correct font for Russian tanks so I reused DIN)
    #'russian_old'      A boxy White font
    #'russian_red'      Red DIN font
    #'uk'               Black DIN font
    #'chinese'          White stencil font
    #'sweden'           Hallowed white font
    #'israel_shadow'    a special style with 16 elements, to be used in combination with '4x4' keyword
                        if used without '4x4', only the first 10 elements are visible to UML and may cause overlapping issue.
    #'2digit'           Current slot will hold 2 digit instead of the default 3.
    #'1digit'           Current slot will only hold 1 digit instead of the default 3.
                        Use this when each of the digits should be placed in a very specific location.
                        <emblemId> can not be 'random' in this case. 
    #'4x4'              Current slot will hold only 1 symbol, but <emblemId> will have range 0-15 instead of 0-9
                        This mode is reserved for 'israel_shadow'
                        When used in any style other than 'israel_shadow', the enlarged index will cause overflow to the next font style
# <emblemId> 
    # if '1digit' is declared in <style>, <emblemId> must be a 1-digit number
    # if '4x4' is declared in <style>, <emblemId> must be either 'random' or a numeral 0~15
    # otherwise, <emblemId> can be either 'random' or an integer of no more than 3 digit (0~999)
# Remodels not controlled by player will always receive a random number.
  In this case, different slots on the same tank might receive different number.