

Installation
  
  Drag or copy the "mods" folder from the archive into your World of Tanks installation directory.
  If prompted to overwrite files or folders, you may accept or skip; it will not affect the installation.



Mod Configuration.
  
  Configuring the mod does not require programming knowledge or complex workarounds.
  All you need is a bit of patience and a text editor like Notepad++.
  All configuration files are located in: mods/configs/pmod
  Inside these files, you will find detailed descriptions of all parameters and their default values.


To resolve issues with paths to non-game resources, use the {{config}} macro; it acts as an anchor for the mods/configs/pmod folder.


Macro List for Post-Battle Messages in Hangar
  
  If no battle data is available
    
    Map - map name
    MapImage - map image name
    VehicleName - in-game vehicle name
    VehicleLevel - vehicle tier
    VehicleLocalName - localized vehicle name
    VehicleLocalNameShort - short localized vehicle name
    VehicleImage - vehicle image
    Credits - credits earned
    Crystal - bonds earned
    Bonds - bonds earned (available in macro formatter)
    XP - experience earned
    TmenXP - crew experience earned
    Achievements - medals earned (available in macro formatter)
    DailyXPFactor - XP multiplier (x2, x3, etc.) (available in macro formatter)
    CreditsPenalty - credits fine (available in macro formatter)
    XpPenalty - XP fine (available in macro formatter)
    CreditsCompensation - credits compensation (available in macro formatter)
    PiggyBank - amount added to the Reserve Stock (available in macro formatter)
    BattlePassPoints - battle pass points (available in macro formatter)
  
  If battle data is available
    
    Map - map name
    MapImage - map image name
    VehicleName - in-game vehicle name
    VehicleLevel - vehicle tier
    VehicleLocalName - localized vehicle name
    VehicleLocalNameShort - short localized vehicle name
    VehicleImage - vehicle image
    Credits - credits earned
    Crystal - bonds earned
    Bonds - bonds earned (available in macro formatter)
    XP - experience earned
    TmenXP - crew experience earned
    Achievements - medals earned (available in macro formatter)
    DailyXPFactor - XP multiplier (x2, x3, etc.) (available in macro formatter)
    CreditsPenalty - credits fine (available in macro formatter)
    XpPenalty - XP fine (available in macro formatter)
    CreditsCompensation - credits compensation (available in macro formatter)
    PiggyBank - amount added to the Reserve Stock (available in macro formatter)
    BattlePassPoints - battle pass points (available in macro formatter)
    GunMarks - Mark of Excellence data (available in macro formatter)
    GMDamageDiff - change in required damage for MoE after battle
    GMDamage - damage required for MoE after battle
    GMRatingDiff - change in MoE rating after battle
    GMRating - MoE rating after battle
    XPPlaceTeam - rank by XP within own team
    XPPlaceAll - rank by XP among all players in battle
    DamagePlaceTeam - rank by damage within own team
    DamagePlaceAll - rank by damage among all players in battle
    FreeXP - free XP earned
    OriginalXP - base XP (excluding x2 and specials)
    OriginalFreeXP - base free XP (excluding x2 and specials)
    OriginalCredits - base credits (excluding x2 and specials)
    TmenXP - crew experience earned
    AmmoCost - silver spent on ammunition
    RepairCost - silver spent on repairs
    EquipCost - silver spent on consumables    
    PureCredits - net credits (considering repairs, consumables, and fines)
    SpottedEnemies - number of enemies spotted
    DamageAssistedRadio - damage dealt by allies to your spotting
    DamageAssistedTrack - damage dealt by allies to enemies you tracked
    DamageAssistedStun - damage dealt by allies to enemies you stunned
    DamageAssisted - total assistance damage (DamageAssistedRadio + DamageAssistedTrack + DamageAssistedStun)
    Frags - number of vehicles destroyed
    DroppedCapturePoints - base defense points
    CapturePoints - base capture points
    DamageDealt - damage dealt
    SniperDamageDealt - damage dealt from over 300 meters
    TeamDamageDealt - damage dealt to allies
    DamageReceived - damage received
    DamageRating - current damage rating for Marks of Excellence
    DamageBlockedByArmor - damage blocked by armor
    PotentialDamageReceived - potential damage received
    Shots - shots fired
    Hits - direct hits
    Piercings - penetrating hits
    ExplosionHits - splash damage hits
    NoDamageHitsReceived - non-damaging hits received
    ExplosionHitsReceived - splash hits received
    HitsReceived - hits received
    LifeTime - time survived in battle
    BattleDuration - battle duration
    DamageRatio - damage ratio (DamageDealt / DamageReceived)
    HitsRate - hit percentage (Hits / Shots * 100)
    EffHitsRate - penetration percentage per hit (Piercings / Hits * 100)
    EffShotsRate - penetration percentage per shot (Piercings / Shots * 100)
    EFF - Efficiency Rating
    WN6 - WN6 Rating
    WN7 - WN7 Rating
    WN8 - WN8 Rating
    XEFF - Efficiency Rating (XVM scale)
    XWN6 - WN6 Rating (XVM scale)
    XWN7 - WN7 Rating (XVM scale)
    XWN8 - WN8 Rating (XVM scale)


Macro List for Session Statistics

  General Information
    
    Battles - total battles played
    Wins - total wins
    Losses - total losses
    Draws - total draws
    WinRate - win rate (Wins * 100 / Battles)
    NumWinRate - win/loss difference (Wins - Losses - Draws)
    Survived - number of battles survived
    Destroyed - number of battles vehicle was destroyed
    LifeTime - total time survived
    BattleTime - total duration of battles
    SurvivedRate - survival rate percentage (Survived * 100 / Battles)
    DestroyedRate - death rate percentage (Destroyed * 100 / Battles)
    AvgLifeTime - average time survived (LifeTime / Battles)
    AvgBattleTime - average battle duration (BattleTime / Battles)
    AvgBattleLevel - average battle tier
    AvgTierLevel - average vehicle tier
    CapturePoints - base capture points
    DroppedCapturePoints - base defense points
    SpottedEnemies - number of enemies spotted
    AvgCapturePoints - average capture points (CapturePoints / Battles)
    AvgDroppedCapturePoints - average defense points (DroppedCapturePoints / Battles)
    AvgSpottedEnemies - average enemies spotted (SpottedEnemies / Battles)
    PlayerName - player name
    CurrentVersion - current mod version
    WorkTime - time spent in-game since launch (in minutes)

  Damage
    
    DamageAssistedRadio - assistance damage from spotting
    DamageAssistedTrack - assistance damage from tracking
    DamageAssistedStun - assistance damage from stunning
    DamageAssisted - total assistance damage (DamageAssistedRadio + DamageAssistedTrack)
    DamageBlockedByArmor - damage blocked by armor
    DamageDealt - damage dealt
    DamageReceived - damage received
    DamageRatio - damage ratio (DamageDealt / DamageReceived)
    PotentialDamageReceived - potential damage received
    SniperDamageDealt - damage dealt from over 300 meters
    TeamDamageDealt - damage dealt to allies
    AvgDamageAssistedRadio - average spotting assistance (DamageAssistedRadio / Battles)
    AvgDamageAssistedTrack - average tracking assistance (DamageAssistedTrack / Battles)
    AvgDamageAssistedStun - average stun assistance (DamageAssistedTrack / Battles)
    AvgDamageAssisted - average total assistance (DamageAssisted / Battles)
    AvgDamageBlockedByArmor - average damage blocked (DamageBlockedByArmor / Battles)
    AvgDamageDealt - average damage dealt (DamageDealt / Battles)
    AvgDamageReceived - average damage received (DamageReceived / Battles)
    AvgPotentialDamageReceived - average potential damage received (PotentialDamageReceived / Battles)
    AvgSniperDamageDealt - average sniper damage (SniperDamageDealt / Battles)
    AvgTeamDamageDealt - average team damage (TeamDamageDealt / Battles)

  Shooting
    
    DamagedEnemies - number of vehicles damaged
    Frags - number of vehicles destroyed
    Shots - shots fired
    Hits - direct hits
    ExplosionHits - splash damage hits
    Piercings - penetrating hits
    HitsReceived - hits received
    ExplosionHitsReceived - splash hits received
    NoDamageHitsReceived - non-damaging hits received
    FragsRatio - kill/death ratio (Frags / Deads)
    HitsRate - hit percentage (Hits / Shots * 100)
    EffHitsRate - penetration percentage per hit (Piercings / Hits * 100)
    EffShotsRate - penetration percentage per shot (Piercings / Shots * 100)
    AvgDamagedEnemies - average vehicles damaged (DamagedEnemies / Battles)
    AvgFrags - average vehicles destroyed (Frags / Battles)
    AvgShots - average shots fired (Shots / Battles)
    AvgHits - average hits (Hits / Battles)
    AvgExplosionHits - average splash hits (ExplosionHits / Battles)
    AvgPiercings - average penetrating hits (Piercings / Battles)
    AvgHitsReceived - average hits received (HitsReceived / Battles)
    AvgExplosionHitsReceived - average splash hits received (ExplosionHitsReceived / Battles)
    AvgNoDamageHitsReceived - average non-damaging hits received (NoDamageHitsReceived / Battles)
  
  Finance
    
    AccountCredits - change in credits (current - session start)
    AccountCrystal - change in bonds (current - session start)
    AccountGold - change in gold (current - session start)
    Credits - credits received
    Crystal - bonds earned
    OriginalCredits - base credits received (excluding specials and Premium Account)
    PureCredits - net credits (considering repairs, consumables, and fines)
    CreditsPenalty - credits fine for team damage
    AmmoCost - silver spent on shells
    EquipCost - silver spent on consumables
    RepairCost - silver spent on vehicle repairs
    CreditsOut - total silver spent (RepairCost + EquipCost + AmmoCost)
    AvgCredits - average credits received (Credits / Battles)
    AvgOriginalCredits - average base credits (OriginalCredits / Battles)
    AvgPureCredits - average net credits (PureCredits / Battles)
    AvgCreditsPenalty - average credits fine (CreditsPenalty / Battles)
    AvgAmmoCost - average ammo cost (AmmoCost / Battles)
    AvgEquipCost - average consumables cost (EquipCost / Battles)
    AvgRepairCost - average repair cost (RepairCost / Battles)
    AvgCreditsOut - average total expenses (CreditsOut / Battles)

  Experience
    
    AccountFreeXP - change in Free XP (current - session start)
    XP - experience earned
    FreeXP - Free XP earned
    OriginalXP - base XP earned (excluding x2, specials, and Premium Account)
    OriginalFreeXP - base Free XP earned (excluding x2, specials, and Premium Account)
    XPPenalty - XP fine for team damage 
    TmenXP - experience credited to crew
    AvgXP - average XP earned (XP / Battles)
    AvgFreeXP - average Free XP earned (FreeXP / Battles)
    AvgOriginalXP - average base XP earned (OriginalXP / Battles)
    AvgOriginalFreeXP - average base Free XP earned (OriginalFreeXP / Battles)
    AvgXPPenalty - average XP fine (XPPenalty / Battles)
    AvgTmenXP - average crew XP earned (TmenXP / Battles)

  Ratings
    
    EFF - Efficiency Rating
    WN6 - WN6 Rating
    WN7 - WN7 Rating
    WN8 - WN8 Rating
    XEFF - Efficiency Rating (XVM scale)
    XWN6 - WN6 Rating (XVM scale)
    XWN7 - WN7 Rating (XVM scale)
    XWN8 - WN8 Rating (XVM scale)

  Session Impact on Account
    
    DiffAvgCapturePoints - session impact on average capture points
    DiffAvgDroppedCapturePoints - session impact on average defense points
    DiffAvgDamageDealt - session impact on average damage dealt
    DiffAvgDamageReceived - session impact on average damage received
    DiffAvgFragsCount - session impact on average vehicles destroyed
    DiffAvgSpottedEnemies - session impact on average enemies spotted
    DiffAvgXP - session impact on average XP
    DiffWinrate - session impact on win rate
    DiffFragsRatio - session impact on kill/death ratio
    DiffHitsRate - session impact on hit percentage
    DiffSurvivedRate - session impact on survival rate
    GMDamageDiff - change in required damage for MoE after last battle (Specific vehicle only)
    GMDamage - required damage for MoE after last battle (Specific vehicle only)
    GMRatingDiff - change in MoE rating after last battle (Specific vehicle only)
    GMRating - MoE rating after last battle (Specific vehicle only)

  Last Battle
    
    LastBattleCapturePoints - base capture points (last battle)
    LastBattleDroppedCapturePoints - base defense points (last battle)
    LastBattleSpottedEnemies - enemies spotted (last battle)
    LastBattleDamageAssistedRadio - spotting assistance (last battle)
    LastBattleDamageAssistedTrack - tracking assistance (last battle)
    LastBattleDamageBlockedByArmor - damage blocked by armor (last battle)
    LastBattleDamageDealt - damage dealt (last battle)
    LastBattleDamageRating - current Marks of Excellence rating (last battle)
    LastBattleDamageReceived - potential damage received (last battle)
    LastBattleDamagedEnemys - number of vehicles damaged (last battle)
    LastBattleHitsReceived - hits received (last battle)
    LastBattleExplosionHits - splash hits (last battle)
    LastBattleExplosionHitsReceived - splash hits received (last battle)
    LastBattleFrags - number of vehicles destroyed (last battle)
    LastBattleHits - hits (last battle)
    LastBattleNoDamageHitsReceived - non-damaging hits received (last battle)
    LastBattlePiercings - penetrating hits (last battle)
    LastBattlePotentialDamageReceived - potential damage received (last battle)
    LastBattleShots - shots fired (last battle)
    LastBattleSniperDamageDealt - damage dealt from over 300 meters (last battle)
    LastBattleTeamDamageDealt - damage dealt to allies (last battle)
    LastBattleCredits - credits received (last battle)
    LastBattleCreditsPenalty - credits fine for team damage (last battle)
    LastBattlePureCredits - net credits (last battle)
    LastBattleOriginalCredits - base credits (last battle)
    LastBattleAmmoCost - ammo cost (last battle)
    LastBattleEquipCost - consumables cost (last battle)
    LastBattleRepeirCost - repair cost (last battle)
    LastBattleCreditsOut - total expenses (last battle)
    LastBattleXP - experience earned (last battle)
    LastBattleXPPenalty - XP fine for team damage (last battle)
    LastBattleFreeXP - free XP earned (last battle)
    LastBattleOriginalFreeXP - base free XP (last battle)
    LastBattleOriginalXP - base XP (last battle)
    LastBattleTmenXP - crew XP (last battle)
    LastBattleEFF - Efficiency Rating (last battle)
    LastBattleWN6 - WN6 Rating (last battle)
    LastBattleWN7 - WN7 Rating (last battle)
    LastBattleWN8 - WN8 Rating (last battle)
    LastBattleXEFF - Efficiency Rating (XVM scale) (last battle)
    LastBattleXWN6 - WN6 Rating (XVM scale) (last battle)
    LastBattleXWN7 - WN7 Rating (XVM scale) (last battle)
    LastBattleXWN8 - WN8 Rating (XVM scale) (last battle)
    LastBattleCreateTime - battle end time (last battle) 
    LastBattleDuration - battle duration (last battle)
    LastBattleLevel - battle tier (last battle)
    LastBattleLifeTime - survival time (last battle)
    LastBattleMapImage - map image name (last battle)
    LastBattleMapName - map name (last battle)
    LastBattleVehicleImage - vehicle image name (last battle)
    LastBattleVehicleLevel - vehicle tier (last battle)
    LastBattleVehicleLocalName - localized vehicle name (last battle)
    LastBattleVehicleLocalShortName - short localized vehicle name (last battle)
    LastBattleVehicleName - in-game vehicle name (last battle)

  To create links, use the following structure:
  
  <a href='event:openIngameBrowser:poliroid.ru/update_test'>In-game Browser</a> 
  <a href='event:openWindowsBrowser:poliroid.ru/update_test'>External Browser</a>



Macro List for 'reducedArmor' Module Patterns
 
    armor - armor/screen thickness (calculating armor behind screens is not permitted by WG)
    calcedArmor - effective armor
    piercingPower - current shell penetration
    calcedPiercingPower - actual shell penetration (calculated based on distance to target)
    enemyDistance - distance to target
    maxShotDistance - maximum shell flight range
    dynamicColor - dynamic color (for HTML usage)
    piercingReserve - penetration margin (calcedPiercingPower - calcedArmor)

  

Battle Result Types (for 'processBattleTypes' parameter)

  UNKNOWN                   0   Unknown battle type
  RANDOM                    1   Random Battle
  TRAINING                  2   Training Room
  TUTORIAL                  4   Tutorial
  CYBERSPORT                5   Team Battle
  FALLOUT                   6   Domination
  EVENT_BATTLES             7   Event
  RATED_SANDBOX             11  Battle Training
  SANDBOX                   12  Battle Training (no stats)
  FALLOUT_CLASSIC           13  Domination (Standard Team)
  FALLOUT_MULTITEAM         14  Domination (Multi-team)
  SORTIE_2                  15  Stronghold Skirmish v2
  FORT_BATTLE_2             16  Stronghold Battle v2
  RANKED                    17  Ranked Battle
  BOOTCAMP                  18  Bootcamp
  EPIC_RANDOM               19  Grand Battle
  EPIC_RANDOM_TRAINING      20  Grand Battle (Training)
  EPIC_BATTLE               21  Frontline
  EPIC_TRAINING             22  Frontline (Training)
  MAPBOX                    24  Mapbox (testing new maps)
  MAPS_TRAINING             25  Topography
  RTS                       26  Art of Strategy
  RTS_TRAINING              27  Art of Strategy (Training)
  RTS_BOOTCAMP              28  Art of Strategy (Bootcamp)
  WINBACK                   31  Winback
  STORY_MODE_ONBOARDING     100 Story Mode (Onboarding)
  STORY_MODE_REGULAR        104 Story Mode (Regular)

Battle Result Types (for 'processBonusTypes' parameter)

  UNKNOWN                   0   Unknown battle type
  REGULAR                   1   Random Battle
  TRAINING                  2   Training Room
  TOURNAMENT                4   Tournament
  CLAN                      5   Clan Tournament
  TUTORIAL                  6   Tutorial
  CYBERSPORT                7   Team Battle
  EVENT_BATTLES             9   Event
  GLOBAL_MAP                13  Global Map
  TOURNAMENT_REGULAR        14  Regular Tournament
  TOURNAMENT_CLAN           15  Clan Tournament
  FALLOUT_CLASSIC           18  Domination (Standard Team)
  FALLOUT_MULTITEAM         19  Domination (Multi-team)
  SORTIE_2                  20  Stronghold Skirmish v2
  FORT_BATTLE_2             21  Stronghold Battle v2
  RANKED                    22  Ranked Battle
  BOOTCAMP                  23  Bootcamp
  EPIC_RANDOM               24  Grand Battle
  EPIC_RANDOM_TRAINING      25  Grand Battle (Training)
  EVENT_BATTLES_2           26  Event (Type 2)
  EPIC_BATTLE               27  Frontline
  EPIC_BATTLE_TRAINING      28  Frontline (Training)
  BATTLE_ROYALE_SOLO        29  Steel Hunter (Solo)
  BATTLE_ROYALE_SQUAD       30  Steel Hunter (Platoon)
  TOURNAMENT_EVENT          31  Tournament Event
  BOB                       32  Battle of Bloggers
  EVENT_RANDOM              33  Event Random
  BATTLE_ROYALE_TRN_SOLO    34  Steel Hunter (Tournament Solo)
  BATTLE_ROYALE_TRN_SQUAD   35  Steel Hunter (Tournament Platoon)
  WEEKEND_BRAWL             36  Weekend Brawl
  MAPBOX                    37  Mapbox (testing new maps)
  MAPS_TRAINING             38  Topography
  RTS                       39  Art of Strategy
  RTS_1x1                   40  Art of Strategy (1x1)
  RTS_BOOTCAMP              41  Art of Strategy (Bootcamp)
  COMP7                     43  Onslaught
  WINBACK                   44  Winback
  RANDOM_NP2                46  Random NP2
  TOURNAMENT_COMP7          47  Onslaught Tournament
  TRAINING_COMP7            48  Onslaught Training
  COMP7_LIGHT               49  Onslaught Light
  STORY_MODE_ONBOARDING     100 Story Mode (Onboarding)
  STORY_MODE_REGULAR        104 Story Mode (Regular)
