<root>
	<!-- Load Banks -->
	<loadBanks>
		<bank>
			<name> SOS808.bnk </name>
			<!-- Between 0 and 100. 50 if not specified -->
			<!-- Banks with lower priority will be unloaded first in case of WWise memory poll exhaustion -->
			<priority> 50 </priority>
		</bank>
		<bank>
			<name> bank_2.bnk </name>
		</bank>
		<bank>
			<name>protanki.bnk</name>
		</bank>
	</loadBanks>
	<!-- Event -->
	<events>
		<event>
			<name> expl_submersion_death </name>
			<mod> expl_submersion_death_mod </mod>
		</event>
		<event>
			<name> artillery_lightbulb </name>
			<mod> artillery_lightbulb_mod </mod>
		</event>
		<event>
			<name> soundExploring </name>
			<mod> soundExploring_mod </mod>
		</event>
		<event>
			<name> vo_dp_platoon_created </name>
			<mod> vo_dp_platoon_created_mod </mod>
		</event>
		<event>
			<name> vo_ally_killed_by_player </name>
			<mod> vo_ally_killed_by_player_mod </mod>
		</event>
		<event>
			<name> vo_dp_assistance_been_requested </name>
			<mod> vo_dp_assistance_been_requested_mod </mod>
		</event>
		<event>
			<name> vo_dp_platoon_joined </name>
			<mod> vo_dp_platoon_joined_mod </mod>
		</event>
		<event>
			<name> vo_dp_player_joined_platoon </name>
			<mod> vo_dp_player_joined_platoon_mod </mod>
		</event>
		<event>
			<name> vo_armor_not_pierced_by_player </name>
			<mod> vo_armor_not_pierced_by_player_mod </mod>
		</event>
		<event>
			<name> vo_fire_started </name>
			<mod> vo_fire_started_mod </mod>
		</event>
		<event>
			<name> battle_equipment_763 </name>
			<mod> battle_equipment_763_mod </mod>
		</event>
		<event>
			<name> battle_equipment_1019 </name>
			<mod> battle_equipment_1019_mod </mod>
		</event>
		<event>
			<name> vo_ammo_bay_damaged </name>
			<mod> vo_ammo_bay_damaged_mod </mod>
		</event>
		<event>
			<name> vo_armor_ricochet_by_player </name>
			<mod> vo_armor_ricochet_by_player_mod </mod>
		</event>
		<event>
			<name> vo_commander_killed </name>
			<mod> vo_commander_killed_mod </mod>
		</event>
		<event>
			<name> vo_crew_deactivated </name>
			<mod> vo_crew_deactivated_mod </mod>
		</event>
		<event>
			<name> vo_damage_by_near_explosion_by_player </name>
			<mod> vo_damage_by_near_explosion_by_player_mod </mod>
		</event>
		<event>
			<name> vo_driver_killed </name>
			<mod> vo_driver_killed_mod </mod>
		</event>
		<event>
			<name> vo_enemy_fire_started_by_player </name>
			<mod> vo_enemy_fire_started_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player </name>
			<mod> vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player </name>
			<mod> vo_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player </name>
			<mod> vo_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_hp_damaged_by_projectile_by_player </name>
			<mod> vo_enemy_hp_damaged_by_projectile_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_killed </name>
			<mod> vo_enemy_killed_mod </mod>
		</event>
		<event>
			<name> vo_enemy_killed_by_player </name>
			<mod> vo_enemy_killed_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player </name>
			<mod> vo_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player </name>
			<mod> vo_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player </name>
			<mod> vo_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player </name>
			<mod> vo_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player_mod </mod>
		</event>
		<event>
			<name> vo_enemy_no_hp_damage_at_no_attempt_by_player </name>
			<mod> vo_enemy_no_hp_damage_at_no_attempt_by_player_mod </mod>
		</event>
		<event>
			<name> vo_engine_damaged </name>
			<mod> vo_engine_damaged_mod </mod>
		</event>
		<event>
			<name> vo_engine_destroyed </name>
			<mod> vo_engine_destroyed_mod </mod>
		</event>
		<event>
			<name> vo_engine_functional </name>
			<mod> vo_engine_functional_mod </mod>
		</event>
		<event>
			<name> vo_fire_stopped </name>
			<mod> vo_fire_stopped_mod </mod>
		</event>
		<event>
			<name> vo_fuel_tank_damaged </name>
			<mod> vo_fuel_tank_damaged_mod </mod>
		</event>
		<event>
			<name> vo_gun_damaged </name>
			<mod> vo_gun_damaged_mod </mod>
		</event>
		<event>
			<name> vo_gun_destroyed </name>
			<mod> vo_gun_destroyed_mod </mod>
		</event>
		<event>
			<name> vo_gun_functional </name>
			<mod> vo_gun_functional_mod </mod>
		</event>
		<event>
			<name> vo_gunner_killed </name>
			<mod> vo_gunner_killed_mod </mod>
		</event>
		<event>
			<name> vo_loader_killed </name>
			<mod> vo_loader_killed_mod </mod>
		</event>
		<event>
			<name> vo_radio_damaged </name>
			<mod> vo_radio_damaged_mod </mod>
		</event>
		<event>
			<name> vo_radioman_killed </name>
			<mod> vo_radioman_killed_mod </mod>
		</event>
		<event>
			<name> vo_start_battle </name>
			<mod> vo_start_battle_mod </mod>
		</event>
		<event>
			<name> vo_surveying_devices_damaged </name>
			<mod> vo_surveying_devices_damaged_mod </mod>
		</event>
		<event>
			<name> vo_surveying_devices_destroyed </name>
			<mod> vo_surveying_devices_destroyed_mod </mod>
		</event>
		<event>
			<name> vo_surveying_devices_functional </name>
			<mod> vo_surveying_devices_functional_mod </mod>
		</event>
		<event>
			<name> vo_target_captured </name>
			<mod> vo_target_captured_mod </mod>
		</event>
		<event>
			<name> vo_target_lost </name>
			<mod> vo_target_lost_mod </mod>
		</event>
		<event>
			<name> vo_target_unlocked </name>
			<mod> vo_target_unlocked_mod </mod>
		</event>
		<event>
			<name> vo_track_damaged </name>
			<mod> vo_track_damaged_mod </mod>
		</event>
		<event>
			<name> vo_track_destroyed </name>
			<mod> vo_track_destroyed_mod </mod>
		</event>
		<event>
			<name> vo_track_functional </name>
			<mod> vo_track_functional_mod </mod>
		</event>
		<event>
			<name> vo_track_functional_can_move </name>
			<mod> vo_track_functional_can_move_mod </mod>
		</event>
		<event>
			<name> vo_turret_rotator_damaged </name>
			<mod> vo_turret_rotator_damaged_mod </mod>
		</event>
		<event>
			<name> vo_turret_rotator_destroyed </name>
			<mod> vo_turret_rotator_destroyed_mod </mod>
		</event>
		<event>
			<name> vo_turret_rotator_functional </name>
			<mod> vo_turret_rotator_functional_mod </mod>
		</event>
		<event>
			<name> vo_vehicle_destroyed </name>
			<mod> vo_vehicle_destroyed_mod </mod>
		</event>
		<event>
			<name> imp_ff_NPC_PC </name>
			<mod> imp_ff_NPC_PC_mod </mod>
		</event>
		<event>
			<name> battle_results_defeat </name>
			<mod> battle_results_defeat_mod </mod>
		</event>
		<event>
			<name> battle_results_draw </name>
			<mod> battle_results_draw_mod </mod>
		</event>
        <event>
			<name> battle_results_victory </name>
			<mod> battle_results_victory_mod </mod>
		</event>
		<event>
			<name> wpn_artillery_distant_threat </name>
			<mod> wpn_artillery_distant_threat_mod </mod>
		</event>
		<event>
			<name> imp_huge_splash_HE_NPC_PC </name>
			<mod> imp_huge_splash_HE_NPC_PC_mod </mod>
		</event>
		<event>
			<name> imp_large_splash_HE_NPC_PC </name>
			<mod> imp_large_splash_HE_NPC_PC_mod </mod>
		</event>
	</events>
	<!-- Switches -->
	<switches>
		<switch>
			<name> SW1 </name>
			<mod> SW1_mod </mod>
			<states>
				<state>
					<name> ST1 </name>
					<mod> ST1_mod </mod>
				</state>
				<state>
					<name> ST2 </name>
					<mod> ST2_mod </mod>
				</state>
				<state>
					<name> ST3 </name>
					<mod> ST3_mod </mod>
				</state>
			</states>
		</switch>
	</switches>
	<!-- RTPCs -->
	<RTPCs>
		<RTPC>
			<name> RTPC_ext_speed_abs </name>
			<mod> RTPC_ext_speed_abs_mod </mod>
		</RTPC>
		<RTPC>
			<name> RTPC_2 </name>
			<mod> RTPC_2_mod </mod>
		</RTPC>
	</RTPCs>
	<!-- States -->
	<states>
		<stateGroup>
			<name> STG1 </name>
			<mod> STG1_mod </mod>
			<stateNames>
				<state>
					<name> ST1 </name>
					<mod> ST1_mod </mod>
				</state>
				<state>
					<name> ST2 </name>
					<mod> ST2_mod </mod>
				</state>
				<state>
					<name> ST3 </name>
					<mod> ST3_mod </mod>
				</state>
			</stateNames>
		</stateGroup>
	</states>
</root>