<audio_mods.xml>

	<!-- Load Banks -->
    <loadBanks>
		<bank>
            <name>Hallack.bnk</name>

			<!-- Between 0 and 100. 50 if not specified -->
			<!-- Banks with lower priority will be unloaded first in case of WWise memory poll exhaustion -->
			<priority>50</priority> 
        </bank>

        <bank>
            <name>bank_2.bnk</name>
        </bank>
	</loadBanks>


	<!-- Event -->
	<events>
		<event>
			<name>vo_start_battle</name>
			<mod>atk_start_battle</mod>
		</event>
			<event>
			<name>vo_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player</name>
			<mod>atk_enemy_no_hp_damage_at_attempt_and_chassis_damaged_by_player</mod>
		</event>
			<event>
			<name>vo_enemy_hp_damaged_by_explosion_at_direct_hit_by_player</name>
			<mod>atk_enemy_hp_damaged_by_explosion_at_direct_hit_by_player</mod>
		</event>
			<event>
			<name>lightbulb</name>
			<mod>atk_lightbulb</mod>
		</event>
			<event>
			<name>vo_enemy_killed_by_player</name>
			<mod>atk_enemy_killed_by_player</mod>
		</event>
			<event>
			<name>vo_enemy_fire_started_by_player</name>
			<mod>atk_enemy_fire_started_by_player</mod>
		</event>
		<event>
			<name>enemy_sighted_for_team</name>
			<mod>atk_enemy_sighted_for_team</mod>
		</event>
			<event>
			<name>vo_target_captured</name>
			<mod>atk_target_captured</mod>
		</event>
		<event>
			<name>vo_commander_killed</name>
			<mod>atk_commander_killed</mod>
		</event>
		<event>
			<name>vo_vehicle_destroyed</name>
			<mod>atk_vehicle_destroyed</mod>
		</event>
		<event>
			<name>vo_ammo_bay_damaged</name>
			<mod>atk_ammo_bay_damaged</mod>
		</event>
		<event>
			<name>vo_fuel_tank_damaged</name>
			<mod>atk_fuel_tank_damaged</mod>
		</event>
		<event>
			<name>vo_ally_killed_by_player</name>
			<mod>atk_ally_killed_by_player</mod>
		</event>
		<event>
			<name>vo_turret_rotator_destroyed</name>
			<mod>atk_turret_rotator_destroyed</mod>
		</event>
		<event>
			<name>vo_turret_rotator_functional</name>
			<mod>atk_turret_rotator_functional</mod>
		</event>
		<event>
			<name>vo_radio_damaged</name>
			<mod>atk_radio_damaged</mod>
		</event>
		<event>
			<name>vo_track_destroyed</name>
			<mod>atk_track_destroyed</mod>
		</event>
		<event>
			<name>vo_track_functional</name>
			<mod>atk_track_functional</mod>
		</event>
		<event>
			<name>vo_track_damaged</name>
			<mod>atk_track_damaged</mod>
		</event>
		<event>
			<name>vo_engine_damaged</name>
			<mod>atk_engine_damaged</mod>
		</event>
		<event>
			<name>vo_engine_functional</name>
			<mod>atk_engine_functional</mod>
		</event>
		<event>
			<name>vo_target_unlocked</name>
			<mod>atk_target_unlocked</mod>
		</event>
		<event>
			<name>vo_gun_damaged</name>
			<mod>atk_gun_damaged</mod>
		</event>
		<event>
			<name>vo_driver_killed</name>
			<mod>atk_driver_killed</mod>
		</event>
		<event>
			<name>vo_gun_destroyed</name>
			<mod>atk_gun_destroyed</mod>
		</event>
		<event>
			<name>vo_gun_functional</name>
			<mod>atk_gun_functional</mod>
		</event>
		<event>
			<name>vo_track_functional_can_move</name>
			<mod>atk_track_functional_can_move</mod>
		</event>
		<event>
			<name>gun_rld_12_25mm</name>
			<mod>atk_gun_rld_12_25mm</mod>
		</event>
			<event>
			<name>vo_radioman_killed</name>
			<mod>atk_radioman_killed</mod>
		</event>
		<event>
			<name>vo_target_lost</name>
			<mod>atk_target_lost</mod>
		</event>
			<event>
			<name>vo_loader_killed</name>
			<mod>atk_loader_killed</mod>
		</event>
		 <event>
			<name>vo_damage_by_near_explosion_by_enemy</name>
			<mod>atk_damage_by_near_explosion_by_enemy</mod>
		</event>
			<event>
			<name>vo_gunner_killed</name>
			<mod>atk_gunner_killed</mod>
		</event>
		<event>
			<name>vo_fire_started</name>
			<mod>atk_fire_started</mod>
		</event>
			<event>
			<name>vo_fire_stopped</name>
			<mod>atk_fire_stopped</mod>
		</event>
			<event>
			<name>vo_armor_not_pierced_by_player</name>
			<mod>atk_armor_not_pierced_by_player</mod>
		</event>
		<event>
			<name>vo_armor_ricochet_by_player</name>
			<mod>atk_armor_ricochet_by_player</mod>
		</event>
		<event>
			<name>vo_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player</name>
			<mod>atk_enemy_hp_damaged_by_projectile_and_chassis_damaged_by_player</mod>
		</event>
		<event>
			<name>vo_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player</name>
			<mod>atk_enemy_hp_damaged_by_projectile_and_gun_damaged_by_player</mod>
		</event>
			<event>
			<name>vo_enemy_hp_damaged_by_projectile_by_player</name>
			<mod>atk_enemy_hp_damaged_by_projectile_by_player</mod>
		</event>
		<event>
			<name>vo_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player</name>
			<mod>atk_enemy_no_hp_damage_at_attempt_and_gun_damaged_by_player</mod>
		</event>
		<event>
			<name>vo_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player</name>
			<mod>atk_enemy_no_hp_damage_at_no_attempt_and_chassis_damaged_by_player</mod>
		</event>
			<event>
			<name>vo_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player</name>
			<mod>atk_enemy_no_hp_damage_at_no_attempt_and_gun_damaged_by_player</mod>
		</event>
			<event>
			<name>vo_enemy_no_hp_damage_at_no_attempt_by_player</name>
			<mod>atk_enemy_no_hp_damage_at_no_attempt_by_player</mod>
		</event>
			<event>
			<name>vo_engine_destroyed</name>
			<mod>atk_engine_destroyed</mod>
		</event>
		<event>
			<name>vo_turret_rotator_damaged</name>
			<mod>atk_turret_rotator_damaged</mod>
		</event>
		<event>
			<name>gun_rld_20_45mm</name>
			<mod>atk_gun_rld_20_45mm</mod>
		</event>
		<event>
			<name>gun_rld_50_75mm</name>
			<mod>atk_gun_rld_50_75mm</mod>
		</event>
		<event>
			<name>gun_rld_85_107mm</name>
			<mod>atk_gun_rld_85_107mm</mod>
		</event>
		<event>
			<name>gun_rld_115_152mm</name>
			<mod>atk_gun_rld_115_152mm</mod>
		</event>
		<event>
			<name>gun_rld_155_170mm</name>
			<mod>atk_gun_rld_155_170mm</mod>
		</event>
			<event>
			<name>imp_huge_splash_HE_NPC_PC</name>
			<mod>atk_imp_huge_splash_HE_NPC_PC</mod>
		</event>
		<event>
			<name>imp_large_splash_HE_NPC_PC</name>
			<mod>atk_imp_large_splash_HE_NPC_PC</mod>
		</event>
		<event>
			<name>imp_medium_splash_HE_NPC_PC</name>
			<mod>atk_imp_medium_splash_HE_NPC_PC</mod>
		</event>
		<event>
			<name>imp_small_splash_HE_NPC_PC</name>
			<mod>atk_imp_small_splash_HE_NPC_PC</mod>
		</event>
			<event>
			<name>imp_large_not_pierce_AP_NPC_PC</name>
			<mod>atk_imp_large_not_pierce_AP_NPC_PC</mod>
		</event>
			<event>
			<name>imp_large_ricochet_AP_NPC_PC</name>
			<mod>atk_imp_large_ricochet_AP_NPC_PC</mod>
		</event>
		<event>
			<name>vo_turret_rotator_damaged</name>
			<mod>atk_turret_rotator_damaged</mod>
		</event>
		<event>
			<name>vo_engine_functional</name>
			<mod>atk_engine_functional</mod>
		</event>
		<event>
			<name>vo_surveying_devices_functional</name>
			<mod>atk_surveying_devices_functional</mod>
		</event>
		<event>
			<name>vo_surveying_devices_damaged</name>
			<mod>atk_surveying_devices_damaged</mod>
		</event>
		<event>
			<name>vo_surveying_devices_crit_damaged</name>
			<mod>atk_surveying_devices_crit_damaged</mod>
		</event>
		<event>
			<name>vo_surveying_devices_destroyed</name>
			<mod>atk_surveying_devices_destroyed</mod>
		</event>
		<event>
			<name>vo_turret_rotator_destroyed</name>
			<mod>atk_turret_rotator_destroyed</mod>
		</event>
		<event>
			<name>vo_turret_rotator_functional</name>
			<mod>atk_turret_rotator_functional</mod>
		</event>
	</events>


	<!-- Switches -->
	<switches>
		<switch>
			<name>SW1</name>
			<mod>SW1_mod</mod>
			<states>
				<state>
					<name>ST1</name>
					<mod>ST1_mod</mod>
				</state>
				<state>
					<name>ST2</name>
					<mod>ST2_mod</mod>
				</state>
				<state>
					<name>ST3</name>
					<mod>ST3_mod</mod>
				</state>
			</states>
		</switch>
	</switches>


	<!-- RTPCs -->
	<RTPCs>
		<RTPC>
			<name>RTPC_ext_speed_abs</name>
			<mod>RTPC_ext_speed_abs_mod</mod>
		</RTPC>
		<RTPC>
			<name>RTPC_2</name>
			<mod>RTPC_2_mod</mod>
		</RTPC>
	</RTPCs>


	<!-- States -->
	<states>
		<stateGroup>
			<name>STG1</name>
			<mod>STG1_mod</mod>
			<stateNames>
				<state>
					<name>ST1</name>
					<mod>ST1_mod</mod>
				</state>
				<state>
					<name>ST2</name>
					<mod>ST2_mod</mod>
				</state>
				<state>
					<name>ST3</name>
					<mod>ST3_mod</mod>
				</state>
			</stateNames>
		</stateGroup>
	</states>

</audio_mods.xml>
